This is probably the best Legendary Effect that a Bloodied build user can get ahold of. These cards enable players to unlock Perks and thus construct their Builds. : While below 30% health, gain a 15% chance to avoid damage. This weapon, capable of dealing obscene amounts of explosive damage to enemies, is probably the most powerful gun in the game IF you roll a good legendary version of it. : Gain 2 Charisma for each teammate, excluding yourself. : Gain +30 Rad resistance. : When adventuring alone, take 20% less damage and gain 30% AP regen. This is probably the best perk to have on a Ranged Weapon. : 80% chance to find extra ammo when you "Search" an ammo container. The Basics It all starts as you're leaving Vault 76. : Ballistic weapon ammo weighs 90% less. : Your explosives do +80% damage. : Collect twice as much when harvesting wood. : Energy weapon ammo weighs 90% less. : Food in your inventory will spoil 90% more slowly. Higher Rads improve the chance. They can increase damage of a certain weapon, allow you to hack or pick locks, increase defense, and much more. : Gain +40 Energy Resistance. : Stimpaks restore 15% more lost Health. : Shotguns now weigh 60% less and you reload them 20% faster. NOT BLOODIED BUILD FRIENDLY! Have to be level 50. : Your stimpaks now also heal your teammates for their full strength. : Explosives weigh 90% less. : Gain +30 to carry weight. For example, a Furious Faster–Swing–Speed Sword is really good, but NOT better than a BLOODIED Faster Swing Speed sword, due to Bloodied giving out a much higher DPS. : Gain 10 Damage and Energy Resistance while not wearing Power Armor: Gain 20 Damage and Energy Resistance while not wearing Power Armor: Gain 30 Damage and Energy Resistance while not wearing Power Armor: Gain 40 Damage and Energy Resistance while not wearing Power Armor: Gain 50 Damage and Energy Resistance while not wearing Power Armor. If you get ANY of those on a ranged weapon, you basically have the starter kit to being overpowered. If you've been sleeping on Fallout 76, it's made some interesting changes and improvements in the last few weeks. Legendary Perks, a new account wide perk system, is currently in testing on Fallout 76’s public test server and things are not looking good. : Stimpaks generate excessive edible meat.

You are paying for my time it took to acquire this Fallout 76 PS4 Bloodied Explosive Fixer ⭐⭐⭐ LEGENDARY. Bethesda has confirmed the Fallout 76 update 1.40 patch notes, which is now available to download for PS4, PC and Xbox One versions of the online post-apocalyptic RPG.. : 80% chance to find an extra canned food when you "Search" a food container. With the addition of Wastelanders to Fallout 76, a bunch of new (and incredibly strong) weaponry has been added to the game, including the insanely powerful Gauss Minigun. Perk Card List & Stats. : You can craft and disarm better traps and craft better turrets. Then you press up on the perks page and buy legendary perks with the currency. For guns, Anti-Armor can be a GREAT Legendary effect to find on any ranged weapon. : Heavy Guns reload 30% faster. For example: When you scrap a rank 1 Perk Card, you’ll receive 2 Perk Coins, and scrapping a rank 3 Perk Card will award 6 Perk Coins. (Plans required): Melee weapons break 50% slower and you can craft Tier 5 melee weapons. : Gain a total of +15% to your maximum Health: Gain a total of +30% to your maximum Health: Gain a total of +45% to your maximum Health. Fallout 76 is a new game in the popular post-apocalyptic RPG franchise Fallout. : Sprinting consumes 20% fewer Action Points. : Your non-explosive heavy guns now do +10% damage. Fallout 76 Legendary Perk Cards List Legendary perks were first introduced in The Legendary … : Your shotguns now do +20% damage. Two Shot is another REALLY sought after effect, especially on incredibly fast firing heavy guns. : Food and drink weights are reduced by 60%. : Your shotguns now do +20% damage. : You suffer 40% less from hunger and thirst. : Your stimpaks now also heal your teammates for half the normal strength. : Your non-explosive heavy guns now do +20% damage. : Food and drink weights are reduced by 30%. The Public Test Server is making its return with Legendary Perks, Public Teams, and an all-new event, and some more changes are coming to the game itself as well. (No Power Armor): Carry junk to gain up to 30 Damage and Energy Resistance. Fallout 76 Perks are special abilities traditional to the Fallout series, that give a unique bonus to players while active. : When affected by rads, you periodically heal 80 rads on nearby teammates. ). : Explosives weigh 60% less. Higher Rads improve the chance. : Your pipe weapons break 60% more slowly and are cheaper to repair. : Slight chance your weapon will repair itself when hitting an enemy. : Your one-handed melee weapons now do +10% damage. : When affected by rads, you periodically heal 140 rads on nearby teammates. The Major Effects you want to look out for would be: Most of the Major effects are pretty good. : Damage and stagger enemies by sprinting into them with Power Armor: Deal more damage and stagger by sprinting into enemies with Power Armor: Deal even more damage and stagger by sprinting into enemies with Power Armor. This is the first Bloodied Build friendly set we’ll talk about. : When affected by rads, you periodically heal 200 rads on nearby teammates. If it fires any sort of ammo, it’s Ranged. : Your melee attacks ignore 50% of your target's armor. : Shotguns now weigh 90% less and you reload them 30% faster. : Your shotguns now do +10% damage. For Main Legendary Melee Effects, you want to watch out for: As you can see, all of those are on the Ranged list as well. : The weight of all junk items is reduced by 25%: The weight of all junk items is reduced by 50%: The weight of all junk items is reduced by 75%. : Armor weighs 25% less than normal. Unlike previous games, Perk Cards in Fallout 76 … The chance to reduce damage, and wearing a FULL set of this? : Falling below 30% health will automatically use a Stimpak, once every 20s. Right alongside Bloodied, this deal not AS much damage, but still a hefty amount. (Item stats may vary do to perk cards being used) All transactions are recorded. Perks do a wide variety of things. : Gain +10 to carry weight. : Players you revive have +6 Action Point regen for 10 minutes. This Luck perk grants a… : Full Charge sprinting in Power Armor consumes half as much Fusion Core energy. Fallout 76 Perks Database. There are two types of weapons: Ranged and Melee. : Gain 20 damage resistance while firing a heavy gun. As for your Minor Legendary Effects, look out for: Each of these, as you can tell, can help Melee builds not only survive better but also get power boosts. Don't think those resistance cards should be legendary perks, it should be something we take instead of for example fireproof in endurance. You start getting card packs every other level starting  at level 4 and until level 10. Fallout 76 will have plenty of new changes coming to it during 2020.You can expect to see the first new Season coming to … : When you are on a team, you and your teammates gain 5% more XP. Thing is, even though they’re all ranged, they don’t all shoot the same. : Your two-handed melee weapons now do +20% damage. : Armor weighs 50% less than normal. * Thanks!

: Gun bashing does +25% damage with a 5% chance to cripple your opponent. ☢️ Find all Fallout 76 Perk Cards in this Perk Card Database and in our Fallout 76 Perk Planner. : Action points generate 30% faster. :  Gain +10 Energy Resistance. Fallout 76’s perk cards let you swap out abilities on the fly Fallout 76 is making some big changes to the series character management system to adapt what was once a … : 60% chance to find extra ammo when you "Search" an ammo container. : Gain +10 Rad resistance. It drastically improves the rate in which you can clean up enemies, ignoring a ton of their armor. Potentially the best Legendary Effect to watch out for, Unyielding gives players a HUGE advantage when low on health, giving them +3 to ALL stats except for Endurance. : When you are on a team, you and your teammates gain 10% more XP. : While below 30% health, gain a 30% chance to avoid damage. To get the lockpicking perk in Fallout 76, you’re first gonna have to level up far enough to unlock the Picklock perk card. : Players you revive have +18 Action Point regen for 10 minutes. So one level 300 character=6 perk slots available on all characters. With Wastelanders being a thing, the more stats you have, the more you can benefit from conversations, as well as each individual stat gives pretty good perks on it’s own. : Your explosives do +100% damage. When you pick up the pile of Perk Cards on the table, you'll automatically level up to Level 2 and the Level Up process will begin. Except for Instigating, as with Melee it’s a lot more efficient than Instigating on a gun fire 100 rounds in 10 seconds, as only the FIRST bullet counts towards the instigating effect. This is for HIGH health builds, and can be the absolute best for players using Legendary weapons that don’t rely on low health. : Gain 40 damage resistance while firing a heavy gun. (No Power Armor): Carry junk to gain up to 20 Damage and Energy Resistance. (Plans required): Melee weapons break 40% slower and you can craft Tier 4 melee weapons. : 40% chance to find extra ammo when you "Search" an ammo container. : Players you revive come back with improved health regen for 30 seconds. The first rank—the card itself—is available for 0 coins, allowing every character to have some legendary perks immediately. Legendary Agility +5 AGI and +5 AGI Perk Points. Well, here’s a guide to help you figure out what’s ACTUALLY worth your time, and what you should just automatically scrip as soon as you see it. : Bloodpacks greatly satisfy thirst, no longer irradiate, and heal 150% more. : Gain +30 Energy Resistance. Perk Cards, just like Perks in previous Fallout games, give your survivor unique bonuses that enhance their abilities. : Melee weapons break 10% slower and you can craft Tier 1 melee weapons. This requires you to be at low health, and with melee, that means nothing but constant danger. With this, you deal more damage based on how addicted you are to various chems. : You can craft and disarm expert traps and craft expert turrets. : Your shotguns now do +10% damage. Like Fallout 4 perks, perk cards in Fallout 76 replace skills from previous titles. : Crafting workshop items now costs 50% fewer materials. Here's my bloodied build that you all can replicate to do some serious damage. : Your shotguns now do +15% damage. Something to keep in mind when assigning the legendary perk cards the first time around. Fallout 76 Legendary weapons and armor seem to drop fairly often, but I get the question “Which Legendary is best for _____” about 10 times a day. Legendary Perks. Use the search to group cards by keywords like "heavy gun". : Your running speed is increased by 10% when you have a pistol equipped. : Take 40% less damage from falling. These bonuses are so unique that Weapons usage and playstyles become more reliant on the abilities unlocked by perks in the later stages of the game. (Plans required): You can craft and disarm advanced traps and craft advanced turrets. The MINOR Effects you want to watch out for would be: Although 95% of the time you won’t roll a weapon with all 3 of the best Legendary effects you can get, these are the ones that, if you DO roll a good 3 Star Legendary, you’ll be hoping you get! : Chance your weapon will greatly repair itself when hitting an enemy. Perk Cards may be obtained by two separate means: Click the table header to sort the Fallout 76 Perk List. Well, here’s a guide to help you figure out what’s ACTUALLY worth your time, and what you should just automatically scrip as soon as you see it. : Falling below 20% health will automatically use a Stimpak, once every 20s. For Major Legendary Effects on Melee Weapons, I’d recommend looking for: Each of these gives a substantial boost in power and can greatly benefit any melee focus build. : Ballistic weapon ammo weighs 45% less. : While below 30% health, gain a 45% chance to avoid damage. You CAN deal substantial damage, but typically only on snipers do I recommend this due to all the death you WILL endure if you’re right up in combat with no armor on. : Your pipe weapons break 90% more slowly and are cheaper to repair. : 40% chance to find an extra canned food when you "Search" a food container. This doesn’t make the Furious bad by any means, but it just gives you something to think about, how you want to build your character. : Your melee attacks ignore 25% of your target's armor. In the case of the Main Legendary Armor Effects, you want: Those are the Main Legendary Effects I recommend to players, as they seem to provide the sheer best amount of damage resistances and boosts as long as you are built for them. For Major Legendary Effects, I will always recommend: Yes, I basically used all of them, besides the specific resistances which I believe don’t also add the most value to armor. : When you are on a team, you and your teammates gain 15% more XP. : When adventuring alone, take 15% less damage and gain 20% AP regen. Lets talk about that Major effect, the big first star. How Fallout 76's Perk Cards and Level Up Works. : You suffer 60% less from hunger and thirst. : Your one-handed melee weapons now do +10% damage. Picking your first perk in Fallout 76 Bethesda Game Studios/Bethesda Softworks How to get more Perk Cards. Great against practically any enemy, deals a substantial damage boost ignoring their armor. 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