In addition, until any of the abilities are unlocked, the attack element does no damage to the element. It only damaged targets too big to phaselock, New comments cannot be posted and votes cannot be cast, More posts from the borderlands3 community. Phasegrasp and Soul sap (DO WORK TOGETHER) #yay. −X: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. Crit damage from transcend multiplied by bonus damage from personal space multiplied by bonus elemental damage from forceful expression on a grasped target splitting 35% to all around does look like it could be good. 2. Amara sends forward her astral projection, which deals damage to all enemies in its path. Action Skill Augments Soulfire: Converts Amara's action skill to fire damage. Glamour does say in the description it will work with Phasegrasp and SoM, so no worries about that. What I want to know is if the skills basic form you start with dose damage when you grasp and enemy. I’m not expecting to pull half the screen, but I can imagine it’s alright. What about Deliverance in Mystical Assault, which triggers homing projectiles that trigger Elemental Effect. Some enemies are immune to being Grasped and instantly take damage instead. User Info: Young_Caesar. I wonder if Walls count as "objects". If a permanent dealt damage this way would die this turn, exile it instead. Spiritual Driver – Technically, you can use the above two pieces on any class and you will do significant damage. https://www.twitch.tv/videos/474431591 3:48 See it in action. It doesn’t do damage for balance reasons, if it did damage you could have max Samsara stacks going at all times. A lot of cover is now destructable. However, I'd hope that they somehow allow some kind of synergy with them despite the lack of damage because several of her skills are reliant on damage being dealt. Press J to jump to the feed. Hit it into a bunch of people, the wall behind them counts as another object. Ah thanks for the link! On Action Skill End, Weapon Status Effect Damage & Chance are increased by 75% for a short time. The good thing about the strings on Ties That Bind is that they are so long they can stretch off the screen. Damage dealt from enemies to players is displayed on the HUD both as a bent strip to indicate its direction of origin and as a reduction in shield or health hitpoints to indicate its quantity.Each individual projectile or melee attack will display a single damage instance. With an Amara build, as with the other Borderlands 3 characters, there’s a lot of scope for customisation.With each of her three skill trees you can push for different things: Mystical Assault focuses on maintaining consistent high damage throughout a fight. Powered by Discourse, best viewed with JavaScript enabled, https://www.twitch.tv/videos/471191362?filter=all&sort=time. Mindless creatures and those with only programmed or rudimentary intelligence are often immune to mental damage and effects. Does it work like that for BL3 or is it just what you see in the stats? Glamour seems okay, but I don’t like the cooldown increase (Helping Hands uptime) and I dont plan on going so deep into brawl (Just for Helping Hands/Personal Space). You name it! Does that mean you could just fire it into barrels, barriers or the ground and trigger the homing projectiles? Just realized soul sap wouldn’t work with Phase Grasp. Kinetic—White—the default damage type on most weapons. In addition to coming from monster attacks, alchemical items, and spells, poison damage … Does that mean if theres a few baddies behind a couple pieces of destructable wood, with a barrel nearby and you rock Deliverance through it all, would it generate MAD orbs, could just fire it into barrels, barriers or the ground. Void—Purple—causes Void damage. On top of that we get improved ricochet during phasegrasp + wildfire status spread, that’s alot of aoe stuff going on there. Made me think allure wasn’t too good but binds were. On action skill end - Damage taken is reduced by 13%. Action Skill: Phasegrasp. Tier 6 . All dat juice. Soul Sap wouldn’t be very good without Fist Over Matter, imo. Element Focused Skills. Deliverance. Phasegrasp allows you to deal damage to an enemy, while also holding them in place, which will let you fill them with bullets. Confirmed via gameplay, it needs the second direct Action Skill modifier to deal any damage by itself and thats almost all the way down the Fist of the Elements tree. Arc—Blue—causes Arc damage. It does damage through the Link. When a linked target takes damage, a portion of that damage is inflicted on other linked targets. Ties that Bind is a tier 4 Action Skill in Amara 's Fist of the Elements skill tree. Extra Effect Chance: 7%. Anthem of Rakdos (5) Enchantment Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you. It’s good that it doesn’t damage, but it’s ability enables her to deal more damage than any of the other skills combined. This skill doesn't appear to do damage. As this build primarily uses a Phasegrasp-derived Action Skill, the best anointments to look for are 'On Action Skill End, Weapon Damage is increased by 100% for a short time' and 'On Action Skill End, Deal 125% more Weapon Damage to Badass, Named, and Boss enemies for a short time'. Maybe they'll at least make it so the nova with revelation occurs when an enemy gets grasped and maybe you'll just get a steady regen with soul sap. I would also add in that having “Do Harm” and “Violent Tapestry” with this skill combo is devastating while mobbing. Are the projectiles considered "action skill damage"? Once you phasegrasp something and fire a few bullets everything will look like it was OHKO'd. After about 30 hours of Amara gameplay and trying out 3 different builds while leveling I find her skills are have enough wiggle room to let you find a play style that works. There’s no real alternative for me anyways if I wanna go down the elemental road. Soul Sap and Revelation are the only augments that have action skill damage requirements tied into their effects which at a glance would make them the least useful with the Phasegrasp family. Seems cool to me actually… also I have the feeling that allure becomes much better with twice the radius, since that would increase the area covered substantially if I remember geometry right. Crowd Control & Multi Target Abilities. Press question mark to learn the rest of the keyboard shortcuts. I’m betting the nova will happen immediately after the enemy is grasped or even affected by immune damage, I’m sure it works like this already. Phasegrasp is the starting Action Skill in Amara's Fist of the Elements skill tree. Phasegrasp (Action Skill) ... Amara gains life steal whenever she deals elemental damage with her weapon. Solar—Orange—causes Solar damage. Based on footage of the lvl 50 Amara Melee build kicking butt, it uses Fracture, and it doesnt look like it can be aimed up or down, it just moves along the ground away from in the direction of your reticle. 4. She is a love letter to Siren and elemental players alike while having some Brick and Athena Spice thrown in. I do not like the fact that she dose have some skill combos that allow you to openly lose out on benefits. Weapon with multiple projectiles like shotguns or rifles with M… The ricochet effect it offers allows you to hit multiple targets with a single bullet, giving you a chance to … 3. Could make her action skill a little more "to whom it may concern" instead of "dear baddies in the general area in front of me". I've been hoping that enemies in Phasegrasp will end up taking small DoTs given that they're locked inside an elemental bubble which would trigger the damage response. Indiscriminate —Indiscriminate is a powerful skill when focusing on elemental effects. They likely don't do direct damage, but will trigger a DOT. If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. Borderlands 3 Amara build guide. Conflux (0/5) Whenever Amara applies an elemental effect to an enemy, she gains a chance to randomly electrocute, burn, or melt that enemy. Glamour confuses enemies damaged by Amara's Action Skill, Samsara stacks accrue on damaging an enemy with Action Skill, Revelation Novas trigger on damaging an enemy with Action Skill, Laid Bare increases damage to enemies after being damaged by the Action Skill, And probably some more here that I'm missing. As far as I can tell you can use any 1 Action Skill (Hexagon) + 1 Action Skill Augment (Chevron) + 1 Element (Diamond) Now, if Phasegrasp is like Phase lock from BL2, then it does no damage on it's own but Fist Over Matter says it does damage so all the "Enemies … Amara soun This deals elemental damage of your equipped element type increases all melee damage by 100%, and Blitz instantly cools down if it’s the killing blow on an enemy. Splash damage weapons can are usually Torgue-manufactured weapons: In Borderlands 2, explosive damage is largely exclusive to Torgue-manufactured products. I'm thinking that either a) Phasegrasp does some very small amount of damage regardless, or b) Phasegrasp just procs these abilities anyways. Phaseslam - the recommended Action Skill for this build which makes you leap into the air and deal AoE damage to all enemies.
Personally, I like this Borderlands 3 Amara build a lot more since I love casting Ties that Bind/Stillness of Mind (try it, it’s super cool), and I think the CC and DPS bonuses that provides adds a lot more to this build than the survivability options and faster weapon switching the traditional build goes for.People might mention the elemental damage anointments. Duration: 7 seconds; Cooldown: 16 seconds; Grasp Immune Damage: varies with … All of this is good news to me, though I'm still uncertain of how Phasegrasp works with "Laid Bare" since it synergizes with these skills, or if that's just an augment thing. When it does, it deals mental damage. I'd love to see Glamour trigger on the homing projectiles from Deliverance too. Boltens 10 months ago #2. Young_Caesar 10 months ago #1. Indeed. Yeah I’m thinking the same. Fist of the Elemental unlocks powers related to Phasegrasp — where she summons a giant hand to hold enemies. You would be un-killable in almost all aspects. Some targets are immune to the effects of Phasegrasp (like bosses). Enemies who cannot be incapacitated take instant damage instead. −3: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature. How does explosive splash damage work? Anima: Amara's Elemental Effects deal increased damage over time and have increased duration. Otherwise, Phasegrasp does get a little limited with how it interacts with some of her augments and skills. With skills that can easily attack multiple enemies at a time, Amara's especially effective when it comes to crowd control. That gameplay shows Allure (seems nice actually) & fist over matter. Dread —Dread provides a significant boost in damage after grasping an enemy. Elemental Ray (Sp): Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack.This ray deals 1d6 points of damage of your energy type + 1 for every two sorcerer levels you possess. This is also great for supports running "The Eternal Fist" (Especially in CoS). So Deliverance likely works the same, cant aim it at the ground. I do hope they tweak it soon, anyone wanting to use it with the other two trees fleshed out instead will be out of luck otherwise. User Info: VenomSymbiote. Tempest - grants very high bonuses to Elemental and Shock Damage, which goes up to 50% for Shock Weapons. It did not damage enemies. I've been hoping that enemies in Phasegrasp will end up taking small DoTs given that they're locked inside an elemental bubble which would trigger the damage response. After all, even though Phasecast has Deliverance, I still think Phasegrasp will be the most used, so I wouldn’t worry. However, several other manufacturers feature weapons that deal explosive damage in some manner. Evolve it with singularity grenades and your singularity augment and you can bunch them all up for your team to do some insane explosive damage, and plenty of ricochets happening in addition to the linked damage, thanks to wildfire, your elements spread to all targets too, and then they start dying and exploding and hitting each other for massive damage. Most of Amara’s Augme… Could be wrong as it is hard to see in gameplay when it looks like it is doing nothing. It's been a while since I played a new Maya but from my recollection it just locked an enemy out of battle for a while unless they were immune to the effects. With this Borderlands 3 Amara build, you have access to all 3 of Amara’s action elements, so you can have some versatility, but in general, Fire+Shock does the most consistent overall damage and it’s often more convenient to switch your weapon element than your Action Skill element. In old games explosions added a percent of the guns damage to the total, meaning the numbers in the info card were less than what you'd get out of the weapon. Amara summons a giant ethereal fist that locks an enemy in place, similar to Maya's Phaselock in Borderlands 2. Samsara is a tier 2 passive skill in Amara's Brawl skill tree. There are four types of damage types: 1. They include: Assault Rifles that use Torgue barrels (Bandit, Dahl, Jakobs, and Vladof) But to do the “most” damage, you will want a … What makes me think they might actually trigger these skills is that Deliverance is actually specific on what triggers the homing projectiles. With the right upgrades, your Phasegrasp can spread to nearby enemies too. Did base Phaselock damage enemies? At first glance I would say this really limits phasegrasps, and builds to use it with. Thus, the vault hunter should use items with different bonus elements. What's the point of the element on phasegrasp? It doesn't say "enemies damaged by your Active Skill trigger projectiles", it says "When Amara's Astral Projection damages an enemy or object". Up until Patch 4.2, Physical was the default damage type for any weapon without an elemental damage Perk. Ties That Bind links enemies in an AOE. Sustainment will also be boosted so you'll get some crazy healing, thats why its generally better to use Stillness of Mind over Soul Sap unless you want to do some co-op healing. When Phasegrasp doesn't lift them, it will do damage to them instead. Groups of enemies will fall just from your action skill alone. What I’d like to know is what is meant by Deliverance damaging objects. I had the ontrol that Maya had with damage output and Samsara always get max stacks. This was probably one of my favorite CC builds. Especially when it comes with 40% damage reduction. This skill incapacitates an enemy for a short time. So I know if an enemy is Immune they take a chunk of damage just like Phaselock from Maya in BL2. User Info: Boltens. I went down the FotE tree and got her “Fist over Matter” and mixed that with “Allure” at first and got “Samsara”. Forceful Expression: Amara's guns deal bonus elemental damage based on her action skill element. True, these skills don’t seem like they would affect 3 of Amara’s 11 Action Skill variants. The place for everything Borderlands 3! Could be interesting in tighter quarters. Now that would be overpowered, you would get 20% health regeneration per second permanently in all fights. Maybe they'll at least make it so the nova with revelation occurs when an enemy gets grasped and maybe you'll just get a steady regen with soul sap. The damaging portion didn't happen until you were able to spec into Helios and further is what I remember. The linked damage is going to be dealt via the element that your action skill will deal. 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